Briefly about the course 3ds Max

  • 20 hours (30 academic hours)
  • 10 days
  • Start training - as agreed
  • Education in your office or on Skype
  • Cost - from 6800 Kč per person

Enroll in a course!

Information about the computer course 3ds Max

Computer course is designed for students with confident skills in Windows. Recommended to listen to a computer course "3ds max: Bases."

Course "3ds Max: Polygon modeling" is designed for advanced users 3ds Max, who would like to significantly improve the quality of their three-dimensional models.

Methods of polygon modeling - the most powerful instrument of creation of high-quality three-dimensional objects in 3d Max. With their help it is possible to simulate any object! This method simulates all three-dimensional characters in computer games and animation!

In a polimodeling the most important is ability competently to define model topology. During course 3ds Max at the being trained is worked out special vision of the form and topology (the person starts "seeing" a mental grid on any surface). Upon termination of course 3ds Max you without effort learn to distinguish qualitative geometrical model from wrong and you will precisely know as as it is necessary to correct.

Instructor: Andrei Afanasev

 

Our advantages:

  • Individual training
  • The possibility of learning in your office
  • Convenient time employment
  • The course optimized for your tasks
  • Certified teachers
  • Free advice on the best bunch of programs to achieve maximum effect from training
  • Certificate of training center of CGClass

Cost of training

On Skype

Individually in your office

Corporate Training
in your office (per person)

7200 Kč

8500 Kč

2–10 persons — 7400 Kč
over 10 persons — 6800 Kč

The program of the computer course 3ds Max

Class

Bases of polygon simulation in 3ds Max.
Levels of subobjects: peaks, edges, polygons and main operations with them. Basic distinctions between Editable Mesh and Editable Poly where what operations to use. When to displace a stack and when to use modifiers. Main polygon operations: extrusion, cutting, operations of conversions, etc. Simulation of simple polygon objects: cabinet furniture, technogenic objects.

Class

Smoothing (subdivision) of polygon grids in 3ds Max.
Concept about low-polygon and high-polygon simulation (Low-Poly & High-Poly modeling). Subdivision of surfaces: modifiers MeshSmooth, TurboSmooth. Features of preparation of rounded models, correlation low - and high-polygon model. Work with the Reference-copy and Cage-container Editable Poly. Simulation of simple rounded models: upholstered furniture, objects with the smooth outlines.

Class

Polygon simulation 3ds Max in architecture.
Polygon operations and their application: Connect, Bridge, Cap, Chamfer, Extrude, etc. Simulation of a box of the building. Location simulation according to the plan how to provide the accuracy and convenience in work. Simulation of elements of interior, furniture.

Class

Simulation of a body of the car in 3ds Max.
Groups of smoothing: assignment, principle of operation, control. Creation of the virtual studio. Integral model or composite? High-polygon model. Features of simulation of seams, geometrically correct elements. Low-polygon simulation of the car.

Class

Simulation of characters.
Concept about topology of three-dimensional model. As the ideal topology looks. Techniques and rules of polygon simulation. Working methods with the symmetric models a body.topologiya: muscles, tucks, joints, junctions. How anatomic features are implemented? Classical errors in topology and standard solutions of difficult places.

Class

Simulation of the head of the character in 3ds Max.
Head topology: general idea of a modeling of the head, main problems and their prototype solutions. Form simulation from the general to the particular. Features of simulation of eyes, nose, lips and ears.
Practice. Creation of a 3D model of the head.

Class

Simulation according to the sketch.
Requirements to the sketch for simulation. Analysis of the form and model budget. Monitoring of detailing of the form within the budget. Creation of the low-polygon version of high-polygon model. Optimization of topology of model.

Class

Simulation of clothes, hair, accessories.
Simulation of hair, nails (claws), eyes, etc. Simulation of clothes, skintight to a body of the character. Simulation of the free clothes. Clothes simulation on patterns (Cloth modifier).

Class

Unwrapping of model of the character.
What is the unwrapping of the character. General information about projection of textures. Standard modifiers of projection of UVW Map and their application in polygon models. Idea of the UnwrapUVW modifier. Classical approach to unwrapping of characters of Pelt Mapping. Standard problems of texturing of characters and their decision.

Class

Texture Baking. Normal Mapping.
Operation with textures. Concept about roasting of textures (Texture Baking) for animation and computer games. Normal mapping - a method of transfer of details in a texture. In what a difference between Bump-mapping and Normal-mapping. Creation of textures.

On computer courses "3ds Max: Polygon simulation" we can offer you personal and corporate forms of education.

We’ll be glad to see you on courses "3ds Max: Polygon simulation" in Prague!